![]() ![]() It's incredibly engaging, bringing a Zelda-like strategy to what could otherwise be a simple battle of heal spamming and opponent beat down. For instance, the main character uses a move called "Back Slash" that grants double damage to the sword strike if the character is positioned behind the enemy. Players use moves (called arts) at certain times in certain locations around the enemy. Instead of locking players in a screen of menus and static enemies patiently waiting for their turn to attack, Xenoblade elects to grant full movement during combat. With that said, as a JRPG, Xenoblade breaks many of the turn-based expectations for combat almost immediately. ![]() Chrono Trigger, Mother 3, and Pokémon are great examples of this, and as of this review, I can safely say that Xenoblade Chronicles can now be considered one as well. Every so often, however, a JRPG comes around that meets the standards of the established fanbase while remaining deep, accessible, and fun to a far more general audience. I'm not so sure I agree with this, but it's certainly an opinion I've heard. One issue many have with Japanese RPGs is that many aren't necessarily accessible to the average person unless the player familiarizes themselves with the (usually) complex lore and the often-complicated battle systems from the get-go. To many, though, it may be just another JRPG, receiving the same indifference given to many turn-based games with low print runs, confusing names, and often even more confusing gameplay. A measurable few anticipate the game as one of the best Japanese RPGs in years. Xenoblade Chronicles arrives this month in North America after the year-long Operation Rainfall campaign to bring it stateside and nearly two years since its Japanese release. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |